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#11431161 Aug 20, 2015 at 02:42 PM
Social Member
15 Posts
I have decided I am going to make it interesting and do a Warcraft d20. Because the lore is abundantly well known, it should be easy to throw together something and even give some people that little boost to their RP they may have been missing. I will be putting a link up soon that has all the materials one would need for this venture in PDF form.

Hope you guys are ready to roll some dice and make some shit up.
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#11431726 Aug 20, 2015 at 05:17 PM
Social Member
15 Posts
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#11431764 Aug 20, 2015 at 05:27 PM
Social Member
15 Posts
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#11432203 Aug 20, 2015 at 07:27 PM
Friend
41 Posts
What programs are you planning to use to run the game?
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#11435213 Aug 21, 2015 at 04:22 PM · Edited 4 years ago
Social Member
15 Posts
For now I am planning on using Roll20.net until i figure out and fully unlock fantasy grounds.

Campaign will take place between Warlords and Legion.

Character level: 4
Max HP all levels
Stats are:
17
16
15
14
13
12

1 stat point will be awarded for level 4

Anything that you want to play but seems like it might be a bit complicated please bring to my attention and I'll see what we can figure out.
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#11436003 Aug 21, 2015 at 09:59 PM
Friend
41 Posts
For source materials, are you only allowing the 3E Warcraft books?
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#11436220 Aug 22, 2015 at 12:05 AM
Social Member
15 Posts
Well, Also the 3.5 PHB, but for what I have planned, the WoW sourcebooks work best.
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#11557967 Sep 23, 2015 at 03:40 PM
Social Member
15 Posts
So, since I finally have time to do things again, I plan to put this back in place. Anyone who needs help making a character, please let me know, and I will make sure to make time.
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#11558586 Sep 23, 2015 at 07:12 PM
GM
592 Posts
#11557967 Carrisina wrote:

So, since I finally have time to do things again, I plan to put this back in place. Anyone who needs help making a character, please let me know, and I will make sure to make time.


Helpppp meeeeee
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#11562599 Sep 24, 2015 at 08:59 PM · Edited 4 years ago
Social Member
15 Posts
Any confusion on Alignments can sort of be cleared up here

unless you would like to get really confused and use the Palladium Alignment system Here.
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#11562986 Sep 25, 2015 at 01:01 AM
GM
592 Posts
I got the top part of my character sheet filled out. This stuff is all waaaaay over my head though. I need more help. D:
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#11595556 Oct 03, 2015 at 09:26 PM
Friend
41 Posts
A lot of classes are completely different between books. See Death Knight (Alliance and Horde Compendium, Dark Factions) and Demon Hunter (Alliance and Horde Compendium, Alliance Player's Guide) as obvious and iconic examples.
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#11595584 Oct 03, 2015 at 09:39 PM
Social Member
15 Posts
I'll flip through them and give you a definite.
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#11599565 Oct 04, 2015 at 11:56 PM
Social Member
15 Posts
Home Rules:

1) 0 level spells do not consume spell slots
2) Skills will be simplified as per pathfinder
3) Pathfinder Grapple checks system ( Newbies, it will be so much easier)
4) If it seems Like a Monty Hall, accept it, you will need it.
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#11600714 Oct 05, 2015 at 09:07 AM · Edited 4 years ago
Social Member
15 Posts
https://app.roll20.net/join/1040310/wmg0Bg

Here is the site we will be using, No need to pay money for it, but until I get Fantasy grounds fully upgraded, we'll be using this.

also, so we don't need to flood mumble in case it is needed, I am offering use of my vent

zanzajin.typefrag.com
port:7645
pw: zerofucks
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#11608894 Oct 07, 2015 at 09:30 AM
Social Member
15 Posts
Wanting to get started this Friday night. At least get everyone fleshed out and all.
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#11631396 Oct 13, 2015 at 04:31 PM · Edited 4 years ago
Social Member
36 Posts
So I just became aware that there are *three* magic supplements for the WoW RPG:

  • Magic and Mayhem (M&M)
  • More Magic and Mayhem (MM&M)
  • Even More Magic and Mayhem (EMM&M)

MM&M I didn't find in Zanza's Google repository though I may have just missed it. It's got a lot of signature stuff from Warcraft in it as well as racial levels for the races that didn't get that treatment in Warcraft RPG 2nd Ed.

EMM&M seems almost like a 2.5 edition of the Warcraft RPG 2E, with several core class overhauls, merging of the Hunter and Scout classes, and a few more options to either round things out or make them feel more "Warcraft."

If you've been looking for a signature ability or spell like shaman's Purge, paladins' Blessings and Seals, or a warlock's Shadow Bolt, or the mage Fire line of spells, they're in those two books.

Having looked at a lot of the mechanics thoroughly in the past few days, I'd heavily recommend the trinity of Warcraft 2nd Ed, MM&M, and EMM&M as "core" books capturing the feel of Warcraft c. Vanilla and TBC. Not to speak for Zanza, just I've been doing a lot of thinking and reading of the tabletop version of the game and that ended up being my $.02. :)

Side note: Zanza, this exercise is making me nostalgic as hell for a lot of the mechanics that have been stripped out of class design over the years in WoW. It also makes me sad because I think there's enough rules options that I could actually build Cam the way I've always envisioned him.
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#11631731 Oct 13, 2015 at 05:45 PM
Social Member
15 Posts
Well, we have two weeks till start, so you have time to change your character. And I will see what I can find on the 2nd/2.5 stuff. Alot of it is Web based now I think may even be a srd on it
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#11631847 Oct 13, 2015 at 06:23 PM
Social Member
36 Posts
Oh, if we were playing like pre-TBC I'd consider it. As is the character's got enough backstory I'd only bring him in as a high level replacement. Since we're playing post Mana Bomb/WoD Theramore, the fit isn't right. It's still fun to me to play around with the mechanics and think of how I'd implement the character, since tabletop allows a level of customization and fine tuning you just can't get in an MMO.

It'd probably work out something like...

  • Early to mid Vanilla: Paladin 4 (no powers)/Warrior 2
  • Late Vanilla (level 60): Paladin 4 (no powers)/Warrior 2/Gladiator 3/Human Racial 1
  • Late TBC (level 70): Paladin 4 (no powers)/Warrior 2/Gladiator 4/Human Racial 2
  • Late Wrath (level 80): Paladin 4 (no powers)/Warrior 2/Gladiator 5/Human Racial 3

At this point there's a split. The Ret version of Cam has an epiphany in ICC and regains his ability to use the Light. The Arms version doesn't. So if I wanted to simulate the paladin version of the character I play in WoW I'd start taking levels in Paladin again and reactivate his abilities, and if I was going for the warrior I'm currently raiding on, I'd stick with more Gladiator levels.

Anyhow, I know there's no context there without backstory, but it's still a fun mental exercise for me. :)
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